Practical answers

Myriuna FAQ

Concrete answers about the game, its engine, freeform play, local and cloud architecture, hardware, continuity, and the path toward a playable release.

Current phase

Pre-production

The answers on this page distinguish current architecture, active development references, planned product behaviour, and long-term commitments.

Is Myriuna a game or an engine?

Myriuna is a game. Myriuna Core is the engine underneath it.

Players create or choose actors, inhabit persistent worlds, and experience those worlds through generated prose. Myriuna Core governs the actors, world state, knowledge, relationships, rules, history, and consequences that keep the experience coherent.

Is it an AI game master?

No. The closest equivalent to the game master is the social contract defined by the module.

A module establishes the rules, customs, authority, social expectations, knowledge boundaries, and permitted consequences of its world. The language model performs inside that structure by rendering scenes, dialogue, interpretation, emotion, and atmosphere. It does not independently decide what reality is.

Can I enter freeform actions?

Yes. Myriuna can present three likely continuations, but those choices are invitations rather than boundaries.

Every participating entity—including the player character—is represented as an actor in the world. The model therefore does not treat the player as the person it must assist or automatically satisfy. It treats the player character as another person operating inside the setting.

You may attempt actions outside the suggested continuations, but success is not guaranteed. Your character remains subject to their abilities, circumstances, knowledge, relationships, authority, and the rules of the world.

Does every actor constantly use a language model?

Not in every module.

In a full simulation, every actor can receive model-driven turns. Most playable modules are expected to combine those turns with chance, dice, schedules, rules, and lighter background progression so the campaign can continue without generating a complete scene for every person during every loop.

Guaranteed actions create more influence over the world. By controlling which actors receive them and how often, a module can keep the player semi-central while allowing the wider society to continue changing.

Can Myriuna run locally?

Yes.

One universe running the core module as a text-first experience is designed to remain playable on one capable local machine. That core includes persistent world state, actors, bounded knowledge, relationships, history, freeform actions, and generated prose.

The complete product—with richer media, distributed model workers, advanced prerendering, and service-scale features—can use additional machines and services.

Why is Myriuna local-first?

Myriuna is local-first because its worlds are intended to outlive the service that hosts them.

To keep that promise, the core text-first experience for one universe must remain capable of running on one machine. The wider product can expand across distributed local systems and compatible cloud services, but the world itself must not become dependent on those layers.

Early research also showed that cloud computing would consume the largest part of the development budget. Heavier generation and repeated testing therefore run primarily on local hardware during development.

Continuity created the requirement. Development cost reinforced the architecture.

Can cloud models be connected?

Yes.

The architecture can use models and services running on local hardware, compatible cloud providers, or a mixture of both. A local model may be practical for sustained testing and heavy iteration, while a cloud model may offer stronger prose, additional capacity, or a specialised service that is impractical to run locally.

My current personal favourite for prose is ChatGPT.

Regardless of where the model runs, Myriuna Core remains responsible for the universe’s authoritative state.

What happens to my world if the service ends?

Your world will be made available for download together with the software needed to continue running its core campaign locally.

The continuity promise applies to the world itself: its actors, history, relationships, knowledge, state, and unfinished stories. Every hosted convenience or future media service may not remain available forever, but the core text-first world should not become disposable.

A world should end because the story ends—not because the service ends.
Does the first module contain magic?

No.

The first module is a broad original low-fantasy foundation centred on ordinary people, households, work, travel, customs, rumours, relationships, obligations, practical danger, and social consequence.

Magic may belong in later modules. It is deliberately absent from the first reference world so spectacle does not obscure whether the social and continuity systems actually work.

What hardware is currently being tested?

Current lower-end reference

Older hardware with practical headroom

  • Intel Core i7, 8th generation
  • 32 GB RAM
  • GeForce GTX 1080 Ti
  • Current local test model: Qwen3 14B

The GTX 1080 Ti was selected as an older but still-used reference card with enough headroom for the model, Myriuna application, server, database, and local environment. It is a development reference, not a final minimum specification.

Current higher-end system

Distributed product and media research

  • Intel Core i7-14700
  • 64 GB RAM
  • GeForce RTX 5080

The full product service already runs across multiple distributed local systems and can connect to cloud services when additional compute is useful.

Are voice, images, and video part of the core?

No. The core experience is text-first.

Voice, generated images, video, music, ambience, maps, and other presentation systems can extend the experience through local or cloud services. They render the same underlying world further, but they do not own its state or determine what is true.

World state first. Text renders the playable experience. Additional media render that experience further.

When will it be playable?

Myriuna is currently in pre-production, and no public release date has been set.

The next major milestone is the first real playtest: roughly fifty villagers inhabiting one persistent, feature-light world while every implemented mechanic passes through repeated actor loops.

Public availability should follow demonstrated continuity rather than an arbitrary date. The immediate test is whether the village can remember what happened, allow different actors to know different things, react differently, survive restart, and explain why later events occurred.

Is Myriuna available for playtesting or purchase?

No. Myriuna is currently in pre-production and is not yet available for public playtesting or purchase.

There are no memberships or early-supporter packages available yet. Check back in the future as development progresses.

Development is currently funded primarily from my own savings. Supporting the project does not grant access to a build or reserve a place in future testing—but development does go through a shocking amount of coffee.

Buy the developer a coffee

Still unanswered

Ask a concrete question.

Myriuna is still in pre-production. Questions that expose unclear boundaries are useful because they help sharpen the product before those assumptions harden into public promises.

Direct contact

David van Kleef

david@myriunaworlds.com

Product, technical, research, press, and future collaboration enquiries are all handled through Myriuna Worlds.